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Left 4 Dead and Left 4 Dead 2 Update Released (2-24-10) |
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Written by
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Thursday, 25 February 2010 16:58 |
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Left 4 Dead: - Fixed an issue where servers wouldn't relist after the master server was bounced Left 4 Dead 2: - Fixed a Linux dedicated server crash
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Team Fortress 2 Update Released (2-23-10) |
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Written by
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Thursday, 25 February 2010 17:00 |
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Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone |
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Written by
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Thursday, 18 February 2010 18:30 |
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Exclamation New Client (R3) Coming NOW (before 10am GMT) and Changelog So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour. Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before. You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors) As promised here is the Changelog for R3 as provided by Kalms.
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Last Updated on Thursday, 18 February 2010 18:33 |
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