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A required update for Team Fortress 2 is now available PDF Print Email
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Friday, 30 April 2010 17:46

- Added new items to commemorate our 119th (or so) update.
- Fixed several issues with the Source SDK
- Scout's "Retire the Runner" achievement updated to be:
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
- Fixed the teleporter exit using the wrong particle effect
- Fixed HUD damage indicators not appearing
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed receiving damage not causing view-kicks on players
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed Server Browser not saving filter settings properly
- Fixed a client crash in the targetID on clients running custom HUDs

 
R7 Client and R10 Server Changelist PDF Print Email
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Monday, 19 April 2010 17:29

Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.




In the mean time here is the R7 client changelist.

  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
Last Updated on Monday, 19 April 2010 17:30
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News about patch, autobalance and server patch from the official forum of BFBC2 PDF Print Email
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Wednesday, 07 April 2010 16:50

1-st R9 servers will be released this week or next with new client update

2-There will be autobalancing fixes, server browser HARDCORE ON\OFF button.

3-rd negative acceleration is in the list of changes, but DICE don't know if they will be fixing it

R9 server are tested right now. Only some servers run it but not public

Here are some links of proof my said words about NEW FIXES

http://forums.electronicarts.co.uk/b...tions-baz.html
http://forums.electronicarts.co.uk/b...-fix-info.html
http://forums.electronicarts.co.uk/b...-forums-5.html
http://forums.electronicarts.co.uk/b...r-browser.html
http://forums.electronicarts.co.uk/b...rver-side.html

R9 servers are set to force PunkBuster on with all ranked servers.
R9 are currently being run by a few server hosts for testing purposes so aren't fully available yet.

 
BC2 R7 Client and R10 Servers PDF Print Email
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Tuesday, 13 April 2010 23:04

The client (R7) and server (R10) updates have now been moved to early next week. This is to allow more bug fixes into both client and server before release which we caught before releasing another version. A changelog for both server and client will be released at the same time as the updates are due for release.

This will also mean the server we release will be the real R10 servers and not "R9b"

 
BC2 Release 9 patch info PDF Print Email
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Thursday, 01 April 2010 22:15

R9 is just around the corner, here is the prerelease changelog information


· admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>

· admin.yell to squad has changed (you need to specify both team and squad)

· squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.

· Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.

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